https://tinyurl.com/jc-bridz-kartica-ang (Convention Card Janez Cernilec)
Basic system
- 1.) 2/1 GF (Two Over One Game Force)
- 2.) RKCB3012
- 3.) Stayman
- 4.) Xfers
- 5.) R20
- 6.) 1NT15-17
- 7.) 2NT20-21
- 8.) 2♣22+
- 9.) W2
- 10.) Bergen
- 11.) Jacoby2Nt
- 12.) Splinter
- 13.) Inv. Minors
- 14.) Drury
- 15.) Landy
- 16.) Cue Bids
- 17.) LST
- 18.) Neg X
- 19.) TO X
- 20.) Supp X
- 21.) StrongXX
- 22.) Weak Jump Shifts (WJS)
- 23.) Michaels cue bid
1.) 2/1 GF (Two Over One Game Force)
- If you respond to partner’s 1♥ or 1♠ opening with a new suit at the two level, you promise enough strength for game (game forcing).
- Example:
- 1♠ – 2♣
- 1♥ – 2♦
- Neither partner may pass before a game contract has been reached.
No-Trump Openings
6.) 1NT 15–17
- Balanced distribution.
- 15–17 points.
7.) 2NT 20–21
- Balanced distribution.
- 20–21 points.
8.) 2♣ 22+
- The strongest opening bid.
- Usually 22+ points or a very powerful distribution.
Conventions After 1NT
3.) Stayman
- Searching for a 4-card major.
- 1NT – 2♣
4.) Transfers (Xfers)
- Transfer to a major.
- 1NT – 2♦ → partner bids 2♥
- 1NT – 2♥ → partner bids 2♠
- 1NT – 2♠ → partner bids 3♣
- 1NT – 2NT → partner bids 3♦
2.) Slam Conventions
RKCB 3014
- Roman Key Card Blackwood.
- 5 key cards (4 aces + the trump king).
- Responses:
- 5♣ = 0 or 3
- 5♦ = 1 or 4
- 5♥ = 2 without the trump queen
- 5♠ = 2 with the trump queen
9.) Weak Openings
W2 (Weak Two)
- Weak opening at the two level.
- Usually:
- 6-card suit
- 6–10 points
Major Suit Support Conventions
10.) Bergen Raises
- Major suit raises using artificial responses.
- Allow a more accurate description of strength.
11.) Jacoby 2NT
- Strong fit after a major suit opening.
- Example:
- 1♠ – 2NT
- Usually shows a 4-card fit and game-going values.
12.) Splinter
- Jump in a new suit.
- Shows:
- support for partner’s major,
- shortness in the bid suit,
- game-going strength.
14.) Drury
- Used after an opening bid in third or fourth seat.
- Helps determine whether the opening is sound.
Minor Suits
13.) Inv. Minors (Inverted Minors)
- After a 1♣ or 1♦ opening:
- single raise = strong,
- jump raise = weaker.
Defensive Conventions
15.) Landy
- Against the opponents’ 1NT opening.
- 2♣ = both majors.
16.) Cue Bids
- A cue bid shows a control (ace, king, singleton or void).
- Mainly used when investigating a slam.
- Bidding the opponent’s suit after partner and the overcaller have both bid.
Game Tries
17.) LST (Long Suit Trial Bid)
- Used after establishing a major-suit fit.
- Helps determine whether to bid game.
Example:
- 1♠ – 2♠
- 3♣
Shows extra values in ♣ and asks partner whether they have help in that suit.
Doubles
18.) Neg X (Negative Double)
- After an opponent’s overcall.
- Usually shows an unbid major.
Example:
- 1♦ – (1♠) – X
19.) TO X (Takeout Double) id=”kartica19″
- Takeout double.
- Shows support for the unbid suits.
Example:
- (1♠) – X
20.) Supp X (Support Double)
- Shows exactly 3-card support for partner’s suit.
Example:
- 1♦ – 1♥
- (1♠) – X
21.) Strong XX (Strong Redouble)
- After our penalty double.
- Redouble shows strength and a desire to penalize the opponents.
5.) R20 = Rule of 20
You may open the bidding with fewer than 12 high-card points (HCP) if the Rule of 20 is satisfied.
This is a very modern and quite complete 2/1 GF convention card, suitable for club tournaments, BBO, and most Slovenian pair events.
22.) Weak Jump Shifts (WJS)
WJS = Weak Jump Shifts (5–9 HCP, 6+ card suit)
1♥ – 2♠ = WJS → 6+ ♠, 5–9 HCP.
23. Michaels Cue Bid
Michaels Cue Bid = 5–5+, two-suited overcalls