2/1 GF CONVENTION CARD JANEZ ČERNILEC (jcerni)

https://tinyurl.com/jc-bridz-kartica-ang (Convention Card Janez Cernilec)

Basic system

1.) 2/1 GF (Two Over One Game Force)

  • If you respond to partner’s 1♥ or 1♠ opening with a new suit at the two level, you promise enough strength for game (game forcing).
  • Example:
    • 1♠ – 2♣
    • 1♥ – 2♦
  • Neither partner may pass before a game contract has been reached.

No-Trump Openings

6.) 1NT 15–17

  • Balanced distribution.
  • 15–17 points.

7.) 2NT 20–21

  • Balanced distribution.
  • 20–21 points.

8.) 2♣ 22+

  • The strongest opening bid.
  • Usually 22+ points or a very powerful distribution.

Conventions After 1NT

3.) Stayman

  • Searching for a 4-card major.
  • 1NT – 2♣

4.) Transfers (Xfers)

  • Transfer to a major.
  • 1NT – 2♦ → partner bids 2♥
  • 1NT – 2♥ → partner bids 2♠
  • 1NT – 2♠ → partner bids 3♣
  • 1NT – 2NT → partner bids 3♦

2.) Slam Conventions

RKCB 3014

  • Roman Key Card Blackwood.
  • 5 key cards (4 aces + the trump king).
  • Responses:
    • 5♣ = 0 or 3
    • 5♦ = 1 or 4
    • 5♥ = 2 without the trump queen
    • 5♠ = 2 with the trump queen

9.) Weak Openings

W2 (Weak Two)

  • Weak opening at the two level.
  • Usually:
    • 6-card suit
    • 6–10 points

Major Suit Support Conventions

10.) Bergen Raises

  • Major suit raises using artificial responses.
  • Allow a more accurate description of strength.

11.) Jacoby 2NT

  • Strong fit after a major suit opening.
  • Example:
    • 1♠ – 2NT
  • Usually shows a 4-card fit and game-going values.

12.) Splinter

  • Jump in a new suit.
  • Shows:
    • support for partner’s major,
    • shortness in the bid suit,
    • game-going strength.

14.) Drury

  • Used after an opening bid in third or fourth seat.
  • Helps determine whether the opening is sound.

Minor Suits

13.) Inv. Minors (Inverted Minors)

  • After a 1♣ or 1♦ opening:
    • single raise = strong,
    • jump raise = weaker.

Defensive Conventions

15.) Landy

  • Against the opponents’ 1NT opening.
  • 2♣ = both majors.

16.) Cue Bids

  • A cue bid shows a control (ace, king, singleton or void).
  • Mainly used when investigating a slam.
  • Bidding the opponent’s suit after partner and the overcaller have both bid.

Game Tries

17.) LST (Long Suit Trial Bid)

  • Used after establishing a major-suit fit.
  • Helps determine whether to bid game.

Example:

  • 1♠ – 2♠
  • 3♣

Shows extra values in ♣ and asks partner whether they have help in that suit.

Doubles

18.) Neg X (Negative Double)

  • After an opponent’s overcall.
  • Usually shows an unbid major.

Example:

  • 1♦ – (1♠) – X

19.) TO X (Takeout Double) id=”kartica19″

  • Takeout double.
  • Shows support for the unbid suits.

Example:

  • (1♠) – X

20.) Supp X (Support Double)

  • Shows exactly 3-card support for partner’s suit.

Example:

  • 1♦ – 1♥
  • (1♠) – X

21.) Strong XX (Strong Redouble)

  • After our penalty double.
  • Redouble shows strength and a desire to penalize the opponents.

5.) R20 = Rule of 20

You may open the bidding with fewer than 12 high-card points (HCP) if the Rule of 20 is satisfied.

This is a very modern and quite complete 2/1 GF convention card, suitable for club tournaments, BBO, and most Slovenian pair events.

22.) Weak Jump Shifts (WJS)

WJS = Weak Jump Shifts (5–9 HCP, 6+ card suit)
1♥ – 2♠ = WJS → 6+ ♠, 5–9 HCP.

23. Michaels Cue Bid

Michaels Cue Bid = 5–5+, two-suited overcalls